/ Checkpoint / Games & Hobbies / Video Games / Checkpoint Intimates: The Server Shutdown Conversation

 

Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context.

In this episode, Elliot and Rachel are here to discuss the idea of server shutdown in video games. After an online title has been released for a while, it can be expensive for game developers to keep the servers running, especially with dwindling player bases. They sometimes have to make the decision as to whether or not they can afford to keep servers running, if they’re not making much money off of them any more.

Recently, we’ve seen a few servers announced to be shutting down soon, including Paragon, Gigantic, Marvel Heroes Online and more. Do developers have a responsibility to keep the servers running if there are people still playing? Should gamers effected by this be offered some sort of reimbursement for their time (and money) potentially lost?

For all the latest updates as always, head to our official website at checkpointgaming.net.

Server Shutdown

 

About the author: Luke

 

Luke is the producer of Checkpoint and also co-host of The Brekkie Bears. He spends his time playing video games, binge-watching TV and hanging out with his German Shepherd, Ziggy and Bernese Mountain Dog, Pandora. They would play video games if their paws could hold controllers.

 

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