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Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context.

This week, Elliot and Jake are here to talk all about when video games have an embedded precursor – or rather, when an old-school game is embedded within a new game. We do love our nostalgia in the video game industry, and with some developers having made titles for decades, there’s a lot of classics that they can throw back to where possible to hit those retro buttons.

The original Wolfenstein can be played within the newest 2 games during a dream sequence, Super Mario Odyssey has sequences of old-school ​littered throughout and even Uncharted 4: A Thief’s End has the original Crash Bandicoot playable as part of the narrative. When are these references done well? What kind of feelings do they bring about? What franchises could do this? When would it be inappropriate?

For all the latest updates as always, head to our official website at checkpointgaming.net.

Precursor conversation


About the author: Luke


Luke is the producer of Checkpoint and also co-host of The Brekkie Bears. He spends his time playing video games, binge-watching TV and hanging out with his German Shepherd, Ziggy and Bernese Mountain Dog, Pandora. They would play video games if their paws could hold controllers.


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