Checkpoint Intimates: The Failure to Launch Conversation
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Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context.
This week, Cam and Elliot are on board to talk about what happens when there’s a video game launch that fails to meet expectations. Video game development can take a long time and cost a lot of money, so when something is released that is incomplete or received poorly, what are the consequences?
We talk about time studios have brought a game back from the edge with updates and patches, have cut their loses and moved on, have scrapped everything and started again and the worst of all, done nothing. Some games we discuss as part of this conversation include the recent debacle with The Culling 2, plus No Man’s Sky, Destiny, Diablo 3, Sim City, Final Fantasy XIV and more.
For all the latest updates as always, head to our official website at checkpointgaming.net.
Podcast: Play in new window | Download (Duration: 18:06 — 16.6MB)
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