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Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context.

On this episode, Elliot and Kieren talk about the idea of a branching narrative in video games. There are so many different ways to tell a story, and more than ever we are seeing different ways to interpret a narrative, with some titles entirely focused on the journey itself rather than the gameplay.

They talk multiple endings, narrative adventure games along with the idea of choice-based gaming with the butterfly effect. What games do it well and which ones don’t quite manage to nail it? What do you think?

For all the latest updates as always, head to our official website at checkpointgaming.net.

Branching Narrative

 

About the author: Luke

 

Luke is the producer of Checkpoint and also co-host of The Brekkie Bears. He spends his time playing video games, binge-watching TV and hanging out with his German Shepherd, Ziggy and Bernese Mountain Dog, Pandora. They would play video games if their paws could hold controllers.

 

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