/ Checkpoint / Games & Hobbies / Video Games / Value of a Game


This week on the show, what makes a game valuable? Is it the time that it takes to play it? Is it the production values? Do expensive games have an obligation to provide a certain amount of gameplay, or is an emotional connection worth the cost?

Luke, Elliot, Rachel and Sav discuss what they think makes a game have good value, the difference between a long campaign and multiplayer, where expensive games fall down and why a game that gives you the feels can sometimes be the most valuable of all.

Lots of news this week, with sequels galore including Far Cry 5, The Crew 2, Life is Strange sequel and more! PLUS, some big reviews; Luke gets his zombie robot dismembering on with The Surge, Jimmy time-travels back to 1992 to review Fire Emblem Echoes: Shadows of Velentia while Rachel presents her point-and-click thoughts on Syberia 3. It’s all here on another episode of your favourite video game show!


About the author: Luke


Luke is the producer of Checkpoint and also co-host of The Brekkie Bears. He spends his time playing video games, binge-watching TV and hanging out with his German Shepherd, Ziggy and Bernese Mountain Dog, Pandora. They would play video games if their paws could hold controllers.


Recent posts in Video Games