/ Checkpoint / Games & Hobbies / Video Games / Checkpoint Intimates: The Community Conversation

 

Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context.

This week, Elliot and Kolby are here to discuss the idea of managing community expectations in video games. Specifically, when gamers (who are an impatient bunch sometimes) are anticipating a new title or update for a key franchise, what role does the developer play in communicating with fans to ensure they’re not disappointed?

Do you build hype and potentially mislead the community about how amazing your game is (like No Man’s Sky) or do you keep things grounded to ensure there is no disappointment when something eventually releases? Do you update your community frequently with progress updates throughout development or do you stay tight lipped and only reveal something when there is something big to reveal (like Fallout 4)?

What happens when you run into problems throughout development? Do you keep your community in the loop and stay honest or do you pretend like nothing is wrong and keep people guessing?

For all the latest updates as always, head to our official website at checkpointgaming.net.

Managing community expectations

 

About the author: Luke

 

Luke is the producer of Checkpoint and also co-host of The Brekkie Bears. He spends his time playing video games, binge-watching TV and hanging out with his German Shepherd, Ziggy and Bernese Mountain Dog, Pandora. They would play video games if their paws could hold controllers.

 

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